How many abnormal buckets make an incident, how many good ones end it, and how often to say so while it is open. Separate from AnomalyThreshold because these are different decisions taken by different people. The threshold is a judgement about the metric - how far off normal is too far. This is a judgement about noise and attention - how much wobble to tolerate before bothering anyone, and how often to bother them afterwards.


Properties

PropertyReturnsDescription
clearAfterintHow many normal buckets in a row are needed to close an open incident.
consecutiveintHow many anomalous buckets in a row are needed to open an incident.
renotifyHoursintHow often a repeat alarm fires while an incident stays open.

Methods

getConsecutive()

Returns: int

How many anomalous buckets in a row are needed to open an incident.

getClearAfter()

Returns: int

How many normal buckets in a row are needed to close an open incident.

getRenotifyHours()

Returns: int

How often a repeat alarm fires while an incident stays open.

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